In-engine capture: a diner booth seat torn open, foam and rusted springs spilling out, lit by a low sun.

Background image: in-engine capture, Unreal Engine 5.8, 14 November 2026.

Field report 001 / AI-built zombie shooter / pre-alpha

A co-op and PvP zombie shooter in Unreal Engine 5.8. One human directs. A crew of AI agents writes the code, builds the art and tests it, in the open.

Exhibit A / one diner booth

Everything on this site is a capture from the running game engine, labelled with the engine version and the date. This is one booth from the roadside diner, at three distances.

Exhibit A / diner boothIn-engine / UE 5.8 /
  1. In-engine capture: a bare grey test room with two worn red diner booths and a table in window light.
    01 / 03

    A grey room and a sun

    Every asset is judged here first. No set dressing, no fog, nothing to hide behind.

  2. In-engine capture: a diner booth with faded, peeling red vinyl and a seat torn open at the front.
    02 / 03

    Nobody came back

    Vinyl that cracked years ago. Chrome that gave up. It has to look abandoned from across the room.

  3. In-engine close-up: the torn booth seat with yellowed foam and rusted springs showing through.
    03 / 03

    Count the coils

    Foam, springs, rot. If it holds up this close, it is allowed into town.

The brief / what is being built

Engine
Unreal Engine 5.8
View
First personThird person is a toggle.
Modes
Co-op and PvP
World
One shared townThe server owns the truth. Clients only send input.
The horde
ThousandsA design target. Measured numbers get published when they exist.
Platform
Windows PC firstConsoles later.
Status
Pre-alphaIn production. No release date.
Footage
Real captures onlyEvery image is from the running engine, labelled with version and date.

The crew / how it gets made

Most games hide how they are made. This one publishes it: who did the work, on which model, for how many hours, and what it cost in tokens.

  1. One human directs

    Decides the rules, the look and what ships. Answers questions fast.

  2. Agents build

    AI agents write the C++, model and texture the art, and run the tests.

  3. Two blind reviews

    Risky work gets two independent reviews. Neither sees the other's verdict.

  4. Then it merges

    Only with the evidence attached: tests, logs and stills someone looked at.